Sweet Thieves is a 4 player competitive party game where you compete against others to collect or steal as many pancakes as you can before time runs out. I was the Producer and Lead Designer for the game and made it with a team of 11 people.
This game was essentially my baby and I completely concepted the idea for the game, including the main mechanics and theme/setting. After collaboration and iteration with the team, we managed to settle on “less is more” with our mechanics and I made the decision to center all the gameplay around using your tongue. Your tongue is used with the press of one button but it has many different uses. You can use it to traverse the levels, grab pancakes or other players and pull them towards you and even trip players over causing them to drop their pancakes. I am very happy with how I was able to come up with something quite unique and quirky but my fantastic art team was able to really bring that idea to life with some adorable art. It took me such a long time and a lot of trial and error but I eventually was able to create a level for the game that really allowed for the player to make the most use out of the tongue mechanic while still keeping the map symmetrical and balanced, as well as aesthetically pleasing. My co-worker Designer, Patrick Fung, also came up with and created a great level, which allowed us to have more variety, with two different levels to play in, one made by myself and one made by Pat. Our Lead Artist, Kaz Chesna, also ensured that the levels still looked nice but fit into our level design.