Absorb is a third-person action game set in a gothic/abstract world. You take control of Abidaro, a god that has fallen from grace and is being used as a battery to artificially fuel the dying world you inhabit and once ruled over. You will use your ability to absorb and harness powers from the other inhabitants of the world and fight your way through levels, seeking answers as to why you were imprisoned.
Absorb is a game that I worked on in 2020 and was the Producer/Designer in a group of 10 very talented people including myself.
I helped concept the original idea for the game, including the mechanics, settings and themes. I worked on fully fleshing out the GDD and completely concepted the entire story and world building of the game from the ground up myself. I was in charge of task management and scheduling for the whole team, hosting the daily morning stand-up meetings and entering and tracking tasks with HacknPlan. I worked very closely with the Art team to ensure assets were meeting the standard we wanted and matching the style we were going for, while also ensuring things were staying on track and getting completed on time, prioritising anything that was urgent to the team. I concepted and put together the entire first area of the game, from greybox stage all the way to gold. I also concepted the tutorial and the way the game teaches you how to play, trying to make it more organic, blending into the level rather than text just popping up on screen.
Production was over 16 weeks and we all had to work on the game remotely from our homes, which definitely led to some large challenges we had to overcome. Overall the project was very successful and I am proud and happy of what we made.