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Shattered (Meta Quest)
Production Date: 2024
Roles: Game Designer, Puzzle Designer
Shattered is a Horror/Escape Room VR/MR experience with a rich narrative. This game was both a joy and a challenge to work on. I loved creating puzzles and gameplay beats and then implementing them into Unity but the challenges of working on a game that is both VR and MR (Mixed Reality) were substantial. Testing the game in Unity to check your changes was a big pain point, because the game required you to scan your physical space and actually use that physical space as your play area, testing at your desk in a cubicle was not ideal. I still had a great time working on Shattered and it was exciting to work on both my first horror game and also VR/MR game.
RESPONSIBILITIES:
Creating and Maintaining Level Brief Documentation
Creating Gameplay Beats for Levels
Creating Puzzles (Paper Prototyping and Unity Implementation)
Level Creation and Set Dressing In Unity
Receiving and Acting on Feedback
Participating in Build Reviews and Providing Feedback
Bug Fixing and Reporting
Time and Task Tracking (Jira)