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Shattered (Meta Quest)

Production Date: 2024

Roles: Game Designer, Puzzle Designer

Shattered is a Horror/Escape Room VR/MR experience with a rich narrative. This game was both a joy and a challenge to work on. I loved creating puzzles and gameplay beats and then implementing them into Unity but the challenges of working on a game that is both VR and MR (Mixed Reality) were substantial. Testing the game in Unity to check your changes was a big pain point, because the game required you to scan your physical space and actually use that physical space as your play area, testing at your desk in a cubicle was not ideal. I still had a great time working on Shattered and it was exciting to work on both my first horror game and also VR/MR game.


RESPONSIBILITIES:

  • Creating and Maintaining Level Brief Documentation

  • Creating Gameplay Beats for Levels

  • Creating Puzzles (Paper Prototyping and Unity Implementation)

  • Level Creation and Set Dressing In Unity

  • Receiving and Acting on Feedback

  • Participating in Build Reviews and Providing Feedback

  • Bug Fixing and Reporting

  • Time and Task Tracking (Jira)

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